bitinn, Thanks for the input! I've been aware of the bugs present in 4.X including this one. The Duplicate Material tool has been completely rewritten, along with literally everything else. I'm making sure that everything properly duplicates and all connected file and placeTexture2D nodes are appropriately renamed…
Stinger88 - Unity is not the way to go if you have NO coding exp. I am not a coder. All of my game is made with kismet. Kismet is a node bases visual coding system in UDK. That is the way to go starting out and beyond:) SHEPEIRO - Thanks!!! working on it! jramauri - glad you like it. It was function over form when i came…
For a first try at head sculpting you did remarkable well , imagine when you learn some more anatomy what will you be able to do Nasolabial fold to lips transition looks smooth in the reference you have it over exaggerated .You could push even deeper corner of mouth and eyes [medial and lateral] , bottom of wing of the…
So yeah. Why is it that my dynamic lights look passable in DX9 mode, but as soon as I switch over to DX11 everything looks like excrement? I'd really like to get this fixed. DX9: http://s20.postimage.org/7tk28754b/DX9.jpg DX11: http://s20.postimage.org/z5fb9j9uz/DX10.jpg
I can't seem to get Maya batch render to render. I keep getting the "Error: line 0: Cannot start batch render process" I google the problem and tried what their solution. It was working before but has stopped. I assume that it was my antivirus that stopped it from working, but haven't figure out how to get it to work. I…
Hi, I'm trying to call the 'insert vertex mode' within a macro script but i can't find it. I'm talking about the one inside 'editable poly command panel' and not the one from the ribbon. I want this one as it allow to place the vertex wherever we want. If someone know and whant to help i will really appreciate. [The…
Hello everyone, First, I apologize if I have posted this in a wrong section, because this is my first post over here and I can't quite figure out where should I post this sort of a question. :\ So, I've recently started studying ZBrush and I'm following a beginner tutorial on YouTube. Everything is perfectly explained but…
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
I'm not sure if this is where to post something like this but I thought I'd try regardless. Howdy there. Just like the title says I'm looking for someone to modify the above model of the character Nami from One Piece into a fully nude model. The model can be found here: http://sticklove.deviantart.com/art/Nami-515061135…