@ Autocon: Lokks ace as! @ pixelherder: hahaha I love that Dracula. @ Desertfalcon: I am really digging that house. Usually I find problems with scale in those sort of pieces but you smashed it. Great work. @ JFletcher: YOU KILL ME. stop doing that. So rad... and I NEVER thought I would say that about a gun. OK gonna call…
There. Finished the low poly versions of the crates. The long one is 510 tris, the small one is 108 tris. Hmm. Cratepocalypse: The Cratening. The Dark Crate Rises. Clear And Present Crate. Lock Stock And Two Smoking Crates... Ok, I'll stop. With rudimentary knowledge of dDo, I can say that, while it speeds up my workflow…
A character I've been working on yesterday and today for a class project. He's at right around 2600 tris at the moment but there are probably some areas I could reduce in complexity. I'm not entirely sure if I really want his jacket to be made of geo or just textured (it is geo at the moment). I'll have to see how it…
yo dog your tactical soldier is charging the rifle with the wrong hand that's what that square shaped attachment to the charging handle is for, it's to help you charge the rifle with the left arm. everyone is trained to use their offside hand to charge the weapon because it takes time away from being able to fire take when…
you're doing a great job, i enjoyed tuning into your stream while working on this dude. but if this is the style of the end product, i think you need to re-evaluate the time spent per piece. when i was watching, you were arduously masking off one of the wood pieces jutting off of an arm or a leg, and not a damn bit of that…