Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
conflig
Home
›
Search
Topic
What Are You Working On? 2012 Edition
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: What Are You Working On? 2012 Edition
Reply by
mystichobo
·
Jan 2012
·
Home
›
Stickies
I made a tree :) It's probably a bit high poly at the moment (what is the acceptable tri count for a tree btw?), but shouldn't be too hard to fix :)
Re: What Are You Working On? 2012 Edition
Reply by
supaclueless
·
Jun 2012
·
Home
›
Stickies
decided to practice more in efficient and fast hard-surface modelling by making a shotgun, I could have been faster but this was good practice :D
Re: What Are You Working On? 2012 Edition
Reply by
theStoff
·
Apr 2012
·
Home
›
Stickies
Just quickly through this together to try out dynamesh and fibermesh. Those fibers are really hard to place how you want but It works great.
Re: What Are You Working On? 2012 Edition
Reply by
Xenia Stroganova
·
Nov 2012
·
Home
›
Stickies
Love your character Albin! Looks really nice. I'm currently trying out hard-surface modeling in Zbrush, inspired by Mike Jensen's tutorials:
Re: What Are You Working On? 2012 Edition
Reply by
Christian Hjerpe
·
Mar 2012
·
Home
›
Stickies
Brendan it looks nice! Can we see some more? Only crit is the hard edge between the road and the grass, maybe a little dirtier blend?
Re: What Are You Working On? 2012 Edition
Reply by
diamond3
·
Jun 2012
·
Home
›
Stickies
Saman: the video is too fast for me. it might be interesting to watch, but hard to learn something. could you make a slower or even real-time version?
Re: What Are You Working On? 2012 Edition
Reply by
JordanW
·
Oct 2012
·
Home
›
Stickies
More experimentation with hard surface modeling using Modo + Zbrush, it's a lot quicker than typical subD workflows... Not sure if i'll turn this into something real.
Re: What Are You Working On? 2012 Edition
Reply by
naturon
·
May 2012
·
Home
›
Stickies
WIP. Unfortunately don't have too much more time available to work on it. First time using dynamesh and hard surface stuff in Zbrush. FUN
Re: What Are You Working On? 2012 Edition
Reply by
papagersi
·
Oct 2012
·
Home
›
Stickies
I did some test for FiberMesh and BPR render It was hard to control,, hope that I get used to it in for the next work :D and hope u enjoy
Re: What Are You Working On? 2012 Edition
Reply by
darkmag07
·
Dec 2012
·
Home
›
Stickies
Getting started on doing things a bit more detailed. I think I'm getting somehwere, maybe. It's hard to get nice crisp edges in Mudbox. :/
234 results
1
…
5
6
7
8
9
10
11
…
24