@Duncan: That is looking pretty sweet at the moment, a real credit to Chans work! The bar on here has been getting raised little by little each week, how far can you guys take it?! Here is my contribution and the last Drone spam post I have managed to finish it up now and I am literally in the process of creating the…
Some progress shots on my current work on progress; an environment I am calling "Ruins of the Wolf King" You can follow along as I finish this scene here; http://www.polycount.com/forum/showthread.php?t=102188&highlight=wolf+king I really appreciate the feedback I've received from the talented artists on this forum, I need…
Hello Guys, I almost finished my first complete model, with baking normal maps etc.. I'm not getting much respond in my thread so I thought Il post it here. The textures can still use some more work. The grenades are something I'm currently working on, the concept isn't mine and I won't be using it for anything, but I…
Tenta - Thats awesome. You're putting mine to shame now. Shanthosa - Thats coming along great. Some nice warning texts, etc will really add to the piece. YBourykina - I hate leaving unfinished work :) Glad to see you are picking it back up again. You've got a great silhouette going on with that character. Fred2303 - Great…
katzeimsack: looking sick as always!!! Love them shaders man Tits: looking sweet as! seems like the elbows are abit wonky, might just be the angle Saman: Those changes you made really brought this to the next level great job man Ulrick: Beautiful stuff man. Love how youve got different levels with different lighting setups…
Spitfire- that scene is awesome! I have the same image in my inspiration folder, you have done a fantastic job with that! I really like the lego games and have been inspired to make a game that fits their style so I have decided to try and make Lego Bioshock! I using this scene - and this is what I have so far most of it…
[ame="http://www.youtube.com/watch?v=JElRGFiyBJQ"]Faith from Mirror's Edge realtime 3d fan art WIP - YouTube[/ame] A video of the progress I've been doing with my last model. After retopologizing, baking normals, etc... I rendered this video. The only thing that I still need to model is the inner of the mouth and I'll…
@nyx702 Actually had a whole lot of trouble doing it.. Tried different techniques. I think what I finally did was to make lines of them and guess how many of them I would need to wrap around the complete body. Then I think I just used a bend and a FFD modifier to wrap it around. I did some move brush when i got in zbrush,…
Nice one bret, I'd change his eye shape to match the concept, more attitude! Unless you planned on doing this in the low of course :D He also looks very 'straight' from the side, make sure you get those nice bends in the legs etc from the concept. Sick work everyone. Been working on the casual wear version of my jouster…
Finished and submitted for the Dota2 Polycount contest last week. Did some cool renders to include in the Steam Store. Hadn't modelled and textured anything in almost 3 years :p It's like riding a bicycle I guess :) It's a 5 item set that ranges from the 150 to the 350 triangle count with difuse texture, normal map and 2…