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Author:
fdfxd2
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What Are You Working On? 2012 Edition
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Re: What Are You Working On? 2012 Edition
Reply by
mikhga
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Dec 2012
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Stickies
Finished this for now, using 282 triangles and a 512^2 D/S/G/N texture. Time to move on to something bigger.
Re: What Are You Working On? 2012 Edition
Reply by
respawnrt
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May 2012
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My Lancia Stratos is near completion.Bout' 62.000 tris and a 2k texture.Displayed in 3ds max with xoliul shader 2 of course :p
Re: What Are You Working On? 2012 Edition
Reply by
ScribbleHead
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Oct 2012
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Got a bit further, and made a small beach area (still missing lots of props, 2 512x512 textures so far)
Re: What Are You Working On? 2012 Edition
Reply by
nordahl154
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Apr 2012
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Niiiiice kleber :thumbup: Not the best design but I took it to completion anyway Done entirely in Photoshop with the help of nDo 2 Any crits?
Re: What Are You Working On? 2012 Edition
Reply by
zelldweller
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Nov 2012
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Animal anatomy review. Studied today for the whole day, and then made this sculpt. 2 hours or so. I think it was worth the effort :D
Re: What Are You Working On? 2012 Edition
Reply by
elementrix
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Sep 2012
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A little more exploration on the idea I posted 2 weeks ago. I'll make a thread when im behind my desktop again.
Re: What Are You Working On? 2012 Edition
Reply by
Rhoutermans
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Dec 2012
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Some crazy awesome stuff in here :) Cross posting from my thread; http://www.polycount.com/forum/showthread.php?t=108973&page=2
Re: What Are You Working On? 2012 Edition
Reply by
ZeroCartin
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Sep 2012
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kaktuzlime: Haha that is amazing! Great work! Heres are 2 environment concept i did for a game that will probably never see the light of day tt.tt
Re: What Are You Working On? 2012 Edition
Reply by
D4V1DC
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Sep 2012
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Whoa, Rayph awesome indeed! Really like these three: 1 2 3 You should make your own thread, is this just a concept competition?
Re: What Are You Working On? 2012 Edition
Reply by
penE
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May 2012
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Made some new gears for the foreground of my udk scene :) Also, shameless crosspost: http://www.polycount.com/forum/showthread.php?t=98858&page=2
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