Hi there fellow polycounters! Finally! I finished my M1A1 Abrams tank model, its been a hell of a work but its completely worthy, If I normaly enjoy my work this time was epic fun. About the work, heres a couple of renders from 3DsMax, 2048×2048 textures and Its rigged. Im gonna try sell it for Unity Engine at the…
haven't really been up to much big lately. guy I know needed a skull for his game so I decided to redo the embarrassing one I did in 2010. just built a new low on the old sculpt and made some textures. pretty satisfied with how it turned out for now, was relaxing to do. PS: check it out in the beautiful DarkPlaces engine:…
Thanks for great feedback, really appreciated :) There is some slick work being posted here, loving those thumbnails fightpunch! tristamus stick with the engine buddy, its intially a big tough but the results you can get are worth it! seforin loving the HS work! Ok here is another small update, I have blocked out the but…
The MP41 will look really really good with a slightly darker wood and darker metal. It will really improve the overall look! But regardless still looks great! Here's a campfire that I made today. And since I've recently installed an ase. exporter I tried it out in UDK and it doesn't look too bad! Just need to learn how to…
After leaving the game mod zone for quite a while, I'm trying to come back and use the new techniques that those modern engines allow. So I'm starting a little personal mod based on the Resident Evil mansion (I know it's been done a gazillion times, but I want MINE :\ ) So here's some previews and early WIPs as well as a…
thatanimator - Dude, I LOVEEEEE this! It's not only great to see your animations implemented into engine, but the fact that we can actually interact with it makes it that much more impressive! Great use of Unity! My only crit (and this may be something that can't be fixed) is the feedback period between each key press.…
Thanks :) i may add a character at some point, however it'd probably also require the walway to be redone in places, mainly the reflective main panels. Closer up they're not that great, so i'd need to rethink them and give them more detail and greebling. Also, i already have an engineer based character done in zbrush,…
Elementrix man you're killing me, I'm loving it ! I'm guessing that you're using mudbox to paint over the scenery. Keep em coming ! Btw to reply to your previous message which I missed : I didn't know that crytek was using my work for advertising their engine until you told me haha Its cool, I kinda wished they'd have sent…
Thanks, I'm using a 2048x2048 grayscale texture (8bit) which can be stored in RGB channel to save texture memory + a tiled 1024x1024. - The 2048x2048 grayscale texture is used for normal mapping, displacement mapping and masking. - The 1024x1024 texture is tiled 2 times and then overlayed with the grayscale texture to add…
Looks great Sayanora :D I'm currently work on a realtime perpixel painting solution for Normal map/Displacements/Diffuse/Spec in UDK. The shader basically allows you to paint all the goodness on any model that has UVs in realtime and in the game engine. It pretty much helps you save a tremendous amount of time. The big…