@SFThree, Thanks man, but I'm just modeling the concept from this guy: http://frogbillgo.deviantart.com/ And your Aztec lizard is looking awesome. Did you just paint those scales individually? Must have been time consuming @felipe, yeah, I realize its kinda dark should've paid more attention haha. Yeah I need to work on…
@Ravenslayer: Man, vary impressive model and textures. Loved the car! This is my attempt to make a flat anime figure turn into something 3d. I'm using the DS-Tan as my subject (Unfortunately, I don't know who was the artist that drew her): http://i32.servimg.com/u/f32/12/42/42/96/ds-tan10.jpg And here's my version. It's…
Dude, that is awesome! I like how the front fuselage (If I may call it that) looks identical to the nasa shuttles. The only crit I have is maybe you can make that cockpit window a bit more reflective, it looks too flat atm. And what better environment to display it in than..space? Maybe with a star field,nebulae or planets…
Nice. I agree with gilesruscoe about the spec on the sword. Also. This animation. Looks kinda odd when the shield is brought forward but it has a flat edge at the front. I think you've tried to make it look as if its moving back around the body to the other side. This would be a side on view and the centre part of the…
The 2nd one looks flat but the way you did the grooves/grains imo are better than the 1st one.So maybe a combination of both would be better and also slight/subtle color variations between each plank wouldn't hurt either.I mean color adjusting them to make one for example greenish while the other more bluish or…
Some anatomy study I did this evening. I know the pose is kind of silly, but I just wanted to have the guy leaving his weight in one leg and a half bended arm. I still want to define better some parts of it and clean it... Im thinking that maybe the pelvis should protrude a bit on the bac between the back muscles and the…
Just came out of the hospital after spending two days over there; I had the time to think about using compositing for my test scene : What you see in the background is just a bunch of flat planes that react to lighting (thanks to normal mapping) Link to source images for the background mountains as a gift (normals are in…
Sorry to keep everyone in suspense. Ha! I looked up a lot of reference while painting. I also found a couple really good tutorials from fellow polycounters that i took and ran with. Here's the flats, i only made a diffuse, no spec, and the unwrap is a little poopy (but it was easy to paint on). It was meant mostly to be a…
marq4porsche, looking nice. if I could suggest some things. your stones are placed very flat, and they're all the same height. maybe break that up a bit with uneven normals? also, they're all the same colour, while both your reference pictures have multicoloured stones. be careful not to make the difference in colour too…
Would you mind posting texture flats? At the moment it is looking just that - flat, on the concept there are well defined bevels on certain sections (which read a lot better on a normal map), such as the triangles that yours just doesn't have at the moment. Also, for the cylindrical plug things, you can probably cut a lot…