Thanks guys, appreciate it :D G_I_B_B_O_N - Youre completely right, they were way more visible before I added an expression to her face. I will remedy that asap. felipefrango - Awesome expressions. Ooooozing character. Kot_Leopold - I put together a little gif of how I do the little more complex pieces whenever I sculpt.…
Hey everybody! Brand new to Polycount here and I just have to say everything I saw in this thread just blows my mind. I've got my finished ArenaNet application to show. If it wasn't for the fantastic community here I never would have been able to complete it. It was only my 3rd time using Maya, my first time using ZBrush,…
Cheers fellas! To those of you asking what brushes I use, (heheh) I actually used 3d pretty heavily to establish most of the main elements (besides the crowd in the foreground, the escalator, ceiling etc.). I'm not too hot when it comes to perspective drawing and I'm pretty quick at mocking stuff up in Maya, so I figure…
Hey guys, I have finally finished a project I have been sweating over since before the Christmas break. I had a blast working on it but I am so glad its over. My goal was to create a cinematic res character that would render realtime in Marmoset. Enjoy! If you have any questions or want to see some more detailed shots you…
Basically she is just a flat shaded low poly model with a hand painted texture. I used the character rigging tools that come with maya 2011 (they are awesome btw.) and I had a look at how blizzard does the UV layout for their WOW chars so I tried to do something similar for my model as it makes it easy to swap textures…
Mental Radiation - I love mayas, make sure to create a thread for the scene. Ikuru - the flag is not up to par with the rest of the piece. It's jaggy and floating in mid-air. Looks like you've got 1750-2000 triangles in the total scene, an extra 25 or so to flesh out the flag wouldn't bust the bank. Harry - that FMG is one…
pic-O-rific Update! couple things: 1) is there a way to check for n-sided polys or n-gons in max, i know in maya there is a way you can highlight them through the menus + options, is there a way in max ? 2) i was looking through the very nice polycount wiki and took a gander at the mount & blade modular piece article, and…
Thanks, glad it's recognizable. :) Spent a ton of time working on that part. Regarding the pores - At first it was a lot less "pore-ish", but then when I put it on Maya and rendered it, I had very little control on how visible they are. I decided to push it a spec further and then, my normal map will have more detail, and…
Thanks! as for the method for making terrains, I'm currently setting up a detailed workflow that I will share with the community. There is really nothing special to it, but I'm sure that will save a lot of time for people wishing to get convincing results for highpoly cg renders and for game engines. Just to summarize it…