For those that have tried Eevee (the PBR viewport of 2.8), have you noticed getting a different result on screen than the demos that are around? There's these demo scenes: https://www.blender.org/2-8/#try-it-yourself If I load the "Race Spaceship" scene it looks very different from the pictures, with the scene almost all…
With sculpting I find that hiding vertices is quicker than using the masking brush. So you tab into Edit mode, select vertices, hide them, then tab back into Sculpt mode: only the visible vertices will be affected. Some relevant default keys for Edit mode: * H = hide selected * Shift + H = hide UNselected * Alt + H =…
@pior Hey you can select every object one by one and choose the material in the object's material dropdown :trollface: Sorry hat to give the old blenderfanboy answer ;) Ok, if you want to script this (and it's no one-liner) you would have to do something similar to that (not tested) but this would work best in some kind of…
Will test that xray addon, thank you! Something else I noticed: its really hard to quickly distinguish visually whats a button and whats a slider/ input field e.g. in the properties of modifiers. Might be a good idea to make this more distinguishable. If I e.g. add a bevel modifier, and am looking for the angle limit or…
the problem isnt so much that you did not know how to do things, but the fact that you stated "blender isnt good for gamedev because it lacks x y z" while clearly the "facts" were not true a better aproach would have been to inform yourself on the subject before posting also all blender users i encountered on polycount…
Is anyone else experiencing input lag in texture paint mode in the newer versions of Blender? Every time I make a stroke I have to wait for a second or so for it to "catch up" and then things are good, until I let go of the stroke. I noticed it when painting in 2.75 this morning, so I thought it was probably fixed in the…
@littleclaude Hehe yes, I know what edge padding means, thanks :D What I mean is, what do *you* actually want to know ? How to space out the islands of a given value ? How to generate the pixel bleed ? Something else ? Overall it really isn't rocket science - you start from a loosely estimated distance on a test UV…
Consoles are the main target platform for games, and games are ported to both 360 and ps3, so it's not about directX. It's about you(and most everyone else) being on windows and developers targeting that platform even if they could port their games to every other platform. Blender game engine (and I'm a fan of it) is not…
I'm here for some information about this model format,its extension is YOBJ.I'm providing a sample model file and textures below. http://www.datafilehost.com/d/7638c65f also here is a blender script which opens the model in blender 2.49 https://mega.co.nz/#!1llHUb5a!14iCHUtlmFL_aPvICWaeoYXcRNffzfFuFzagDCTwriE Unfortunately…
I think this is an unfortunate misconception. In fact the devs are very good about listening to Blender's professional users. When you have a change you need, the key is this: know where to inquire, know who to ask, and keep the wheel squeaky. Most people get frustrated when trying to promote changes because they ask on…