and zbrush. I've never said the interface is godsent, and I welcome the changes in 2.5, but that doesn't change the fact that when you learn the 2.4 "interface" hotkeys, you'll be working at a fast speed, and you're pretty much capable of creating the same things you could create in the autodesk apps. So there, fully…
The funny thing is that the 100x difference in Blender, related to Max means that the native scale works perfectly in Zbrush, because ZB is also 100x off with Max. :) Bottom line is the GoB scale works perfectly with ZB, and thankfully(for us Max users) Max .obj importer/exporter is the only one that allows you to create…
Thank you Pior. If possible I'd love to set up navigation similar to Modo or Zbrush where every thing are based on left click. I found that to be the easiest to use with tablet. My post still needs to be approved on blenderartists. Not very helpful because my thread already fell a couple pages by the time my reply appeared…
Personally, I'm more excited to have a real snap to grid available in addition to the snap to increment. That and flatten ngons seem pretty nice and useful. Perhaps I will make use of the tiling thingy someday but right now my CPU is too weak to sculpt a typical tiling plane at a reasonable resolution, so I will have to…
BTW, I thought I'd share this - a guide covering the different OBJ export settings as per 2.74 and their interpretation by the Max2010(Guruwave) and Zbrush 4r7 OBJ importers. As far as my own usage is concerned "Custom export settings 3" is the most versatile setup. I hope this helps - and let me know if you spot any…
@LuisCherubini Nice find. Just donated. You're right about the kitbash kits. I got an email from Furio Tedeschi asking if it was OK to use my Zbrush IMM Armour brush on concept work he was doing for the Transformers 5 film. If Furio can kitbash other peoples' models then anyone can! :D As for the bevels on these models,…
Yama : that's interesting, since on my end I find the blender sculpting tools to be way more controllable and working "just as expected" compared to Zbrush tools. Of course it is not able to push anywhere near the same amount of polygons on screen, but for medium density sculpting I find the tools to be excellent and…
I wonder will bevel shader will make it into blender 2.79? Anyway some updates on my Hair Tool addon: Update 1.3: * added 'Randomize Tilt' operator * added 'Smooth Tilt' operator * added 'Randomize Spacing' option when generating curve hairs from surface Update 1.4: * added ability to attach curves as particle hair system…
I use blender, its actually the only 3D modelling package I use (I use zBrush but thats only sculpting things I have made in blender) The only problem I have with it is that its renders are crap when compared to other modelling packages. I've been looking for ways to make the renders look better or some kind of external…
rest assured, I know of your addons and if I was doing hard surface work the choice would be a no brainer. :) in my case it's for parts of an outfit made from soft materials. i'm not concerned about very clean bevels for this one and will export the model to zbrush to give it a more organic look in the end. i was just…