Sup! I added a couple more features to that popup vertex group list addon: - "Relevant Groups" submenu: shows only the groups that have weights for the current vertex selection. If you select one or more vertices, that menu will show all the groups that have weights for them. - Adjustable multicolumn layout (in the addon…
You don't have to pin your borders, you can adjust some vertices pin them and unwrap it so that the rest align. The point of LSCM it to produce as little stretch as possible, there's nothing specifically organic oriented about it. I've unwrapped a lot of hardsurface object in Blender and never had much trouble with…
@guitarguy00 There's an "offset edge slide" tool that does something similar but it only adds and slides loops on either side of a highlighted loop. https://docs.blender.org/manual/en/latest/modeling/meshes/editing/subdividing/loop.html#offset-edge-slide The closest I can come to replicating it (with stock tools) is…
@RaphaelBarros Thank you for sharing this - I did know about Wazou's addon but I haven't had the time to read up on it. So much stuff to keep track of, Blender's community is huge! Using this script, I seem to be getting different results if I move vertices of a model in the XY space. Do you know why this is so? In theory,…
Hey, does anybody know of a method or addon to replicate the functionality from these 3ds max scripts to snap selected vertices to the closest vertex on another object? Shrinkwrap set to closest vertex with vertex snap for transforms enabled can give that kind of result but it's all manual work with tons of fixups. I'm…
been messing about with the new 2.63 with bmesh, and the modeling tools still need polish. the bevel/chamfer wont work on vertices, and there are some weird things like there being a vertex connect tool but not a edge connect tool. also in previous 2.6 versions wanst there something called loop tools, that had some really…
I'm having trouble figuring out vertex groups. I'll create a group, but its weight appears to be applied uniformly over all vertices within it, even when I change it with only one vertex selected (in edit mode). I'm probably missing something simple here, but I'm not quite sure what to google. EDIT: Scratch that. I was…
@jpthrash No actually it's using the Solidify modifier. The distance controls the thickness. I added a constant clamp to make sure crevices(Like in the bottom and top of the pillar) are preserved. I tried with a couple of meshes where I used Even Thickness, but really couldn't see it helping, other than 'exploding' a few…
https://www.youtube.com/watch?v=Ote9WxgFlxU I've always wanted to draw straight lines on curved geo at any angle, but the GPencil line tool couldn't and the Gpencil draw tool only does horizontal and vertical straight lines. I've built my own GTape tool now. I have some ideas about taking this further and truly mirror the…
I agree, changing the default keys won't change the situation, if the user want to change himself he won't be able to figure out how to do it properly. About the UI, lol, is not even bad graphically speaking (there are a lot of nice looking themes too), but it's a total mess in its organization. They need to start…