@"Michael Knubben" / MightyPea The Zaloopok script is exactly what I was looking for! Thanks! :) @stilobique No what I was talking about is a bit different. Basically, after doing a checker deselect to an edge ring, I want to be able to expand the edge selection a certain amount to create a series of partial loops, like…
You need to select the islands one at a time. I'm not immediately sure how best to do that in a script. I also wonder if there's a way to easily match the rotation of some islands.
For anyone interested in scripting for Blender, I highly recommend this addon: http://blenderartists.org/forum/showthread.php?355858-Addon-Auto-Completion-in-Blenders-Text-Editor Simply a must have!
Yes, it's perfectly possible to customize it through python scripting or diving into the source code. I'm not aware of any projects where people are redoing Blender's UI from the grounds up.
Blender doesn't have quite as good scripting documentation as Modo and the API gets broken much more frequently but it has got a few things going for it that make it pretty easy to script. The API documentation is available here, so go ahead and take a look. One thing that you'll be using in the process of scripting…
Has anybody tried to use Ktools in 2.8? The paint selection is my default selecting type, I can't seem to get it to deselect properly like in 2.79. http://www.kjartantysdal.com/scripts/
For making pipes I wrote a script that automatically converts a selected edge to curve and calls HOPS curve to pipe so I can immediately adjust pipe diameter. works great!
Dim, not sure if it's the same relax. I used the script that comes with 2.55. I saw Raul has been working on similar functionality, but have no idea whether that's already implemented into Blender.
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!