Hello all, When color picking in 3D texture paint mode, is there a way to have the color picker source color from the actual raw pixel data from the current texture, even though the full result of the shading is being displayed (shader + viewport color management) ? Note that I am not just talking about avoiding the…
Has anybody tried to use Ktools in 2.8? The paint selection is my default selecting type, I can't seem to get it to deselect properly like in 2.79. http://www.kjartantysdal.com/scripts/
Also a blender 2.79 is on the way with cool stuff such as PBVH based vertex and weight painting (more info here) (model by pachupp) and maybe more GSOC project like bezier curve.
I've possibly found a potential goldmine for future non-destructive layer/layer mask weight painting system for Blender in here: https://blenderartists.org/t/weight-layers-addon-free/1321904 Anyone technically smarter than me, it'd be useful to chime in, and spark some inspiration for the dev of this addon - where us - the…
@PolyHertz, thanks, that was squashed as well. Happy painting! Don't expect however that using quick edit on overlapping UVs is solvable. There's no way the system can determine which colour to use for the same uv space. When painting, the time the stroke itself occurs gives a preference of certain colours over others, but…
Stellar looking short! I hope they get the funding to create a full-length version. In other news a solid looking texture painting plugin got released: https://youtu.be/ZzcP9EEro-0
That's fine for concept, need things quick and fast even dirty is fine. You're going to paint over/ bash over the render anyways. Reason I'm asking is more for production assets in games.
Unwrap functionality seems fine enough in the UV editor. But having to toggle sync mode all the time to access functionality or make it behave like in other apps (aka common sense) and having no UV layout visible in object mode just kills it for me. Plenty of other apps to edit UVs in that I'm far more compatible with. Had…
I've only upgraded just to play with fire. [ame]http://www.youtube.com/watch?v=pYIEU_IRCiM[/ame] I still use 2.49 since i'm still used to the old bottom panel, and there's no latency when painting.
@xrg: Hey man, I was just ranting over at BlenderArtists about the confirm on delete stuff, but I just saw your painting demo is one of the things that got me to take a look at Blender again :P