Just woke up and tried to open the .Blend file i was working on last night, and this appears: Followed by: Clearly it is a .blend file, does this mean the file has corrupted itself? if so, have i really just lost 12 hours of work? or can i get it back some how?
I forked @Peris UV tools to add stuff I want for my work flow, like pixel snapping and view oriented translation https://twitter.com/chemikhazi/status/891159658492080128 https://twitter.com/chemikhazi/status/891246317711773701 Open source is <3, thanks for making it public domain again, Peris.
Hello all - Do you guys know of any clever way to lock the View clipping values per scene ? I am often switching between scenes with respectively x1 and x100 scale meaning that more often than not I have to adjust these values right after opening a scene. I there a way to set these things on startup on a per scene basis ?…
You definitely can share your setups, and they should be forwards compatible (they always have been, up to the jump from 2.49 to 2.5). The easiest way I'd recommend is, once you have a default scene set up (ctrl+u to save it as your default), save it out as a .blend file (just by saving the scene), and share that file.…
The annoying part of Blender 2.5x is the EXE title string is now just "Blender". Back in the pre-2.5x days I used to rename my Blender.exe's to Blender249.exe and the like and have Open With... associated with all the old versions I had installed for compatibility. These 2.5x came and called itself "Blender" internally so…
I wanted to set a hotkey to toggle the visibility of the current Shape Key -- to use when sculpting shape keys to quickly compare with the neutral shape, the basis. Like turning the shape key on and off with the eye icon, but with the keyboard. I added the hotkey to the 3D View (Global) category, so it should work in any…
Is there no open ticket for this feature in their dev-website? I'd like to vote for this edge/face constraint faster than light. EDIT: Speaking of hardsurface tools...Is there any equivalent to Max' angle selection toggle? Preferrably something that can be toggled on/off with the press of a customizable keyboard button,…
''Worth to mention this is the first open movie fully rendered in Blender's viewport! All the shaders run realtime in the 3D viewport thanks to the magic of material nodes (and the magician Andy Goralczyk :)'' That's nice to see know! Super cool animation! I thought it was in Dutch at first until I realized it has no…
If you open the timeline, in the header you can enable/disable auto keying. In addition, you can enable the button next to it (active keying set only) and also pick "whole character" keying set. Now only the rig bones will get auto keyed and only their channels which haven't been locked.
I'm not totally familiar with open source development but why hasn't there been a game branch? There's a flavor of Linux for everyone out there. It's a shame they seem hell bent on film, a large portion of games use 3D, from the indie up to the big AAA games. For movies that's mostly concentrated to the big budget movies,…