Something I still do not get...when applying the SubD modifier, I'm getting shading seams on the subdivided models. Is this because I am using beveled edges? How should I fix these, unless it doesn't really matter when I bake inside Blender or export the HPs out of Blender?
Same goes for maya <-> max, or xsi -> maya, well you get the point. Only difference is that I can be at fullspeed the first day, since unless the company is very anti-blender, I can download it and start working, while at the same time getting up to speed in the studio app of choice. And the grim honest truth is that only…