Question about OBJ export. I have an asset that needs to be textured in Substance Painter. It is essential that the individual objects within the OBJ file are named correctly (e.g. I need to name the objects 'screws_low', 'wheels_low' ect.) When I export an OBJ file from Blender and then re-import it into Blender or Modo,…
Hi, I appreciate your answer, but wasnt it a Blender questions in terms of export settings? Well, anyway. It worked and this is all I wanted. Thanks a lot!
Thanks guys! Addon looks interesting, will take a look at it. Different question: Whats the best way to transfer shape keys from Blender to Maya? Alembic format does not seem to store shape keys, or Blender at least does not load them from the Alembic I have just exported. If I re-import the Alembic into Blender, there…
@RN No, haven't tried yet. But it actually does import one proper animation with the additive animation applied to UE, along with a ton of other distorted animations. I just had to disable the "only export humanoid animations" in the AutoRigPro exporter. So my workflow now, is to import like that and then delete the…
FBX was a nightmare, but it's high time the import/export was fixed. I actually abandoned it all together when trying to work from Maya-Blender and vice versa.
Thanks mate, glad they were useful. There is only a scale option when you export .obj from Blender, not on import. It's as Pior says, it is written into Blender's .obj importer. Most DCC use the original old-school Wavefront file type. Max uses the Guruware version which is much, much better. It comes with presets for…
Does anyone know if Geo nodes based instance scattering allows to make instances "real" i.e. export them as instanced objects rather than a single object?