@pior Hey you can select every object one by one and choose the material in the object's material dropdown :trollface: Sorry hat to give the old blenderfanboy answer ;) Ok, if you want to script this (and it's no one-liner) you would have to do something similar to that (not tested) but this would work best in some kind of…
It is not the same fuction of hardedges, well, it is not ONLY that. Here looks like you have marked all the edges as hard-edges, than you assign the "face" option to all the faces, but this is meanless, once you setted the hard edges the vertex normals works correctly by default. the face option is intend to be used to…
I agree and I would very much like it if Blender were to open up some more free keys. The next best thing Blender has to a spare key is the Q, which is set to Quit, a function that you can't possibly need more than once per session. I'm afraid to say I've had little experience with remapping Blender, since I had gotten…
Well admittedly this case of click VS pressed is a bit different : the setting has been changed by whoever is in charge of the keymap ... and also, the person in charge of UX in general didn't catch it through the beta. Kindof worrisome because it was *really* noticeable honestly. So yeah, I would say that it's not so much…
Also, I don't know if you guys have been dealing with this same problem, but I'm having a extremely difficult time baking proper colors from Blender's materials. (The colors are always darker than the ones on Blender viewport when baked down in ID settings > colors from materials in Substance Painter.) Both on .obj and .…
@justo just like I showed in the video, for full control set AS to 180 and manually mark sharps. Also, I use select by angle all the time in Max. I also got so used to this from modeling in Zbrush with Zmodeler and select flat island. Select linked flat faces is the closest in comparison. Instead of a toggle just assign a…
@SnowInChina Thanks I will have a look at the file this week to investigate. Today I have been working on the 'Texel Density' tools as well as rewriting the Checkermap tool for TexTools Texel Density can be applied in 2 different modes: scale UV's as a whole or individually per UV Island. The ratio is very simple to read,…
Hey guys! So I am making a small model in Blender to learn the software and am up to unwrapping the object. I come from 3DS Max when I simply use the TexTools function "Assign smoothing groups to UV shells" and it sets up the model for baking but I can't do that in Blender. What is the best way of achieving this? Do I just…
It seems Blender has serious issues with UE4 atm. The current versions of late. I am not sure if the devs are paying attention to this aspect. Over the past 4 days, this has been causing serious issues. Haven't slept in three days trying to figure this out among other issues which is becoming frustrating. Seems it imports…
Updated this script so if you mmb it moves keyframe to current position. https://dl.dropboxusercontent.com/u/1693140/myscipts/r/animscrubber.py "Install and assign anim.scrubber to a hotkey in the 3d view, shift alt lmb works for me. Then click and drag and it scrubs frames in the 3d view" mmb to move keyframes. Need to…