Ah, now i see what you mean :D I think you best should ask the Blender developers here then. Looks like a bug. But I think this could even work by design, and that the reload in the menu could be connected to the Edit Externally functionality. But when you have a look at the greyed out property, here the reload button is…
@RaphaelBarros I see...Thanks for the info Raphael. Alright, slowly getting the hang of it...I'm still super slow, but I'm not stressing over it. I'm using the modal keys for XYZ constraints during the move too - it's slow atm but it is definitely worth getting used to... Some doubts that came up: 1-Not possible to toggle…
I share how to texture a game character or creature without opening a painting software. You must use: - A curvature map: https://blender.stackexchange.com/a/72602/23134 - A curvature smooth map: https://blender.stackexchange.com/a/100637/23134 - A thickness map: https://blender.stackexchange.com/a/100725/23134 You need to…
@musashidan Hello, I read your post mentioning that you use the bevel shader now to create game assets and skip high poly modeling. I'd like to use this workflow, but it seems mainly useful for boolean-heavy models similar to the ZBrush dynamesh polish workflow. I find that subdivision surface modeling is still needed for…
Yes, it's very nice and if you enable the included plugin: Dynamic Spacebar Menu, you can access all the most common mesh editing tools by hitting the spacebar. Although, like Dim said, it's hotkey driven and you'll work much faster if you take that workflow than the point and click method that max and maya use. I moved to…
Being realistic seems to be based, in this case, on the subjective. One persons "realistic" might not be the "realistic" others see. Whether you think proper support for multiple normals is going to happen or not is kind of moot, since its up to the core developers. Given the latest proposal for 2.7 and onward, as well as…
i have an older generation macbook pro and a mini here. i'm also not running sierra yet and generally shut down stuff like gatekeeper if i can (which seems to be the culprit in the issue you linked to). personally i am contemplating to upgrade my MBP this year to the 2015 model they are still selling:…
I think this is an unfortunate misconception. In fact the devs are very good about listening to Blender's professional users. When you have a change you need, the key is this: know where to inquire, know who to ask, and keep the wheel squeaky. Most people get frustrated when trying to promote changes because they ask on…
Touching up on your post... There have been a couple of catalyst which indicate a change in direction for Blender, and that's kind of what I have been betting on. Signs include the proposal by Ton regarding the future of Blender and the ongoing dialog between Valve and Blender (hinting at some sort of steam/steamworkshop…
What makes Maya the top contender in terms of Rigging is it'S ability to have multplies ways and options of doing things, whether you're a python prefessional rigger or just an amateur like me who like to build his own solutions on it's way. In Blender, you have access to some ''deformer modifiers'', to constraints and of…