The pack UVs around selection is really neat, I couldn't figure out how to do it in Maya with Mel script. Does the straighten UVs work on U-shaped shells or is it tolerance based and would collapse onto itself if the angle of the UVs was too great to start?
thanks guys still far from done, once i got a better method for getting the selections needed i am planning on have both a mode that works like the video, and one that works on edge selections and creates paths in photoshop. ya a highpoly like feature for this would be cool, but it seems like a very large task to do, and…
Hey Malcolm thanks for taking interest in this. 1.in face mode, it works on face with 2 incoming edges. In edge mode it will connect ring selections. for vertices, select the t verts (verts with 3 edges connected to it) and it will auto connect. 2. space loop works on any kind of surface. however, it does not smooth the…
Made a "1 click" clipboard uploader. You just copy an image to your clipboard or hit printscreen then load the program select the area you want and click "Upload", then you are taken to the uploaded image in a web browser. And heres another example just for fun!
A couple days ago I saw some videos of artificial evolution algorithms through natural selection and I had to try it out. Heres what I have come up with so far: http://keenleveldesign.com/pimp/atrificalevolution/builds/WebPlayer05/WebPlayer.html
"Search Overlap" for Maya * Select all overlapped UV shells * Shift them to the side (so they will not take part in the baking process) * During this process symmetry will be also taken into account Demo video: https://youtu.be/NmAnTWdqJNs this plug-in is on: https://gumroad.com/l/SearchOverlap
Here's an update since before, new features/fixes: - Caches Target Geo more efficiently - MUCH better results and faster than before when wrapping Geometry - Use custom Direction or Best Guess for Projection/Wrapping - Use Modifiers ontop of your Editable Poly Mesh - Use Soft Selection with Geo - Use Offset with Geo - Use…
this is quite an interesting article on spheres with code.... (i implemented selective edge turning on my code before reading it) probably get around to implementing a variation on the "normalized" version sometime. added the "normalized" as a bias on the original script also has the option of flipping the edge to improve…
Here was a quick forest test. You could get more randomization/control if u wanted. I just did it really quickly, not doing sub-object selections or multiple passes. All was done in 1 pass setting up some random properties quickly. More Tests for fun :)
Tiny script for Max that displays at the top of the viewport the currently selected object type/name/modifier/sub-object level. Useful when modeling in 'Expert Mode' : https://dl.dropboxusercontent.com/u/4210886/g_vpSelectionInfo.mcr Modify tab must be active before entering expert mode for it to list the current modifier.