i had been capable to technically reproduce the creation of a tillable texture using nanomesh and Array mesh. just have now to code that in my plugin ;) Waoh, i get impressed myself ! I can make 1 tileable texture per minutes, and also edit the nanomesh , and generate full some new tileable pattern, render with bpr then go…
I'm surprised that it's working pretty well so far. Even making DLLs for Photoshop and ZBrush turned out to be less difficult than I thought it would be. But yes, it's a pretty cool project. I hope we soon have some scripts using this, other than the tests/demos I made so far. oh that's easy then. It sounded more exciting…
ah nvm, ya for working with the com interface for PS it is really easy since PS has it's whole api exposed to the com interface, guess there is nothing of the sort in udk. psLink is still incomplete, im actually redoing most of the code on the maya side of it ti make it more efficient and reduce the amount of data i need…
renderhjs Thats a amazing new tool your working on, I do have a question though, would it be possible to have it export out at preset sizes already? I noticed it was at a lower rez (800X800) when you brought it back into photoshop, Is it possible to keep it for higher end detail when copying over so if your texturing lets…
Well Lazy Save UDP is done now Here's a gif showing the Channel Packing part of UDP Set your settings (folder, image settings, mode etc If you're channel packing then setup your group names and the channel you would want them to pack into Save the UDP and then USE it and it will make the folders with their colors and set…
Simple Flash panel guide for PS CS5: Get Flash Develop 4.0.4 (only need to check the Flash plugin when installing), Adobe Photoshop CS5 SDK, Adobe Creative Suite SDK (the CS6 version is ok - this includes Flex 3.4, which we'll need) and of course Photoshop CS5 (x86/x64 doesn't matter). Start a new "Flex 3 Project". Edit…
Worked on a tile detection algorithm to detect the grids of tiles and eventually later rip the tile sets of screenshots, mockup bitmaps. It loops through possible offsets of the tile and compares each tile with others and count their matches and the amount of unique tile sets. The possibility with the best values is picked…
You know what I really need in Photoshop, a way to take my selection from one layer and put it on a new layer and then delete my selection from the old layer. Basically extract the data on to a new layer. I use the j key to do this currently and it's annoying because the selection goes missing, also I tried ctrl + x for…
Auto masking tool in shoeBox I pretty much copy bitmaps from Photoshop, Browser, XnView,.. into the clipboard and then click on the tool within ShoeBox to mask it. In order to get good results there should be a background color that is not part of the foreground object. It assumes at the moment that a solid background fill…
Update with a very simple panel. Some few buttons can make life easier it seems. This marks the end for my Photoshop adventures for this time. Thanks again Kwramm for the help! [ame="http://www.youtube.com/watch?v=fP-W843B1Ms"]animation panel - YouTube[/ame] Download here - just extract, copy and paste. --- Edit* I added…