posted a preview release of TexTools 3.0 that includes the recent camera painting script. http://boards.polycount.net/showpost.php?p=1056535&postcount=665 Several things have been tweaked for the script:* non visible faces (backface culling) will not be rendered in the texture map and instead have a magenta color (255 0…
@Peris: Thx for testing and nice example. To answer your questions:* padding: can be defined by changing the input value next to the tiny "G" (for grabbing texture size info). Its the padding size value, change that value to lets say 32. The other 2 input textfields are the width and height of the RTT texture size. *…
rollin: Oh, I think I worked it out, "legendary wool milk pig" (thanks to a colleague who speaks some German), I understand now! Thanks :) haiddasalami: Currently I'm just writing the importer, so the bulk of it is parsing the file format, reading in each block of data and storing/using it appropriately. For example once I…
Hi people, I'm about to properly start work on my first game, but before I do I'm just posting this demo showcasing a few things. The main thing being 3D sphere to triangle collision detection. Also some basic dynamic lighting and fast culling. Regarding culling, this pseudo game level has 54,000 polygons, which represents…