I don't see why not... I mean, the workflow (at the moment) is basically: * Use hair and fur to create the hair you want, against a backplane (which will ultimately be your UV sheet). In the image above you can see i'm working on the second hair strip. * Convert hair to splines. Enable UV generation in the spline, give it…
That's the point. You want it to be lightweight so you can have it always running from startup. Anytime I need a portion of the screen posted, I just hit CTRL+Shift+4 and I get a cursor to frame my shot. It also lets you choose formats, compression and keeps track of the Hyperlinks even after you cleared your clip-board.…
I'm in the process of tweaking and optimising my collision broadphase, so I can get on with working on my first game. I LOVE grids as a collision broadphase. With small enough grid nodes, you can get the amount of checks down as low as a quadtree, but with almost no overhead. The grid is so simple and so fast. It's 360…
yeah it's space colonization, seems to give a more "natural" looking tree. the biggest change I made to the algorithm I used was to add a normal to the points so you can add a growth direction bias (it's also very useful in other main application for emitters as scattering tools). Also a good decreasing sides cylinder…
@arrangemonk I am having trouble running your tool. When I double click or drop an image onto ImageProcessor.exe, I get: The image format is unrecognized. at MS.Internal.HRESULT.Check(Int32 hr) at System.Windows.Media.Imaging.BitmapSource.UpdateCachedSettings() at…
I really like the idea of Voxels, especially for a simple stylised game, but in Flash especially, from what I've seen pushing enough voxels for a proper game level isn't realistic. When I feel like it, I'll try and get a decent Voxel count running at 60fps on an average rig, though I'm not sure it's possible, especially…
Eric Chadwick >> I have had my fair amount of visits to that site, it's a good resource. :D kwramm >> Thanks man, I'll look into it. I'm not a fan of having to get Flash just to make a UI, but I think I can manage. As it is now all code is in the same jsx-file, I use dummy-files with an include + function call to get…
Hey Kwramm! There was an undocumented function of the ZfileUtils.dll that allows you to launch any kind of program or pyhton script. I found the function while inspecting the dll with some tools, hehe. I can't remember the function right now, but once I get home I'll let you know! I'm not sure how happy Pixologic will be…
Using an octree to skip empty spaces works nicely, however, it did made it much faster, but at least now it can do any resolution without killing Unreal and the computer. It generates the result during multiple frames. Later I ran into issues with baking it to a static mesh. If I use static mesh components as source, I…
although I wrote already in seperate threads, some stuff I did recently: updated and released TexRipper a adobe AIR (mac, win, linux support) app that rips textures out of anything within your clipboard. release post: http://boards.polycount.net/showthread.php?t=54694&page=3#52 Fixing up a working script for TexTools that…