having fun with window handles... we want to pair stand alone scripts with Max/Maya and launch them from there as well. However the user experience should be as if those scripts were run directly from maya or max. So I've been looking that the Qt UI minimizes when the 3D app minimizes, that it stays on top of the 3D app…
Hi, I'm working on an asset manager/browser for 3dsMax. http://www.polycount.com/forum/showthread.php?p=1448356 or http://www.scriptspot.com/3ds-max/scripts/patanouk
Norman, that's completely awesome. I've managed to get the object-wise Unreal<->Max sync working, but that viewport sync is fantastic. C++ dll plugin thing?
Made a new 3ds max tool : Track Maker Used for continous threads and abstract procedural modeling. Download http://www.sven.fraeys.be/portfolio/?page_id=618
rewrote my Unity export script that basically wraps multiple objects automatically into different file containers. I just hate how unity itself often clutters with OBJ or FBX files and I wanted a bit more structure so I can update specific objects or subparts without Unity forcing to work scene wise in 1 max file. I just…