I meant how there is a core shadow, what might be AO, on each block in a stair-step. So, when you look at a slope, the stair-step effect gets accentuated. It makes your game world seem much more like it's literally built from blocks, and less like it's a blocky but coherent world. . . if that makes sense. There's…
Hm.... after looking around and reading this, http://stackoverflow.com/questions/3153458/wpf-how-to-load-lots-of-large-images-fast-into-wrappanel It seems like the approach I currently am doing, might be the best. I was hoping to Multi-Thread creating/adding the blobs to the DB, then adding to the View with realtime…