I found a couple issues, so got some more things sorted. Also added new features: - Spline Offset now works. - Update speed: Change how often the tool updates (every 350ms to 5 seconds) - Splines now update on all Seperate Spline "Elements" - Just got spline "elements" working. I didn't think about that one. Tried to…
more on ShoeBox development 9 slice or 9-patch detection It searches for clusters and within each looks for repeating slices (looping) and marks them. The idea is to have it export to the Android .9.png format, css3 9-slice and some other framework formats. Right now this fully automated but i'll add some user input…
autoClick - you can add an dialog name (e.g. "Relax Tool") and a button name (e.g. "Cancel") and during the script is active it will auto click this button when the specified dialog comes up. If you don't know the dialog name you can hit the "sniff" button and open the dialog and it will copy the name. I save the…
Added a False Color viewmode in Toolbag's post-process shader to apply it to all the custom tonemappers and to repurpose one of the existing inputs since I can't add any custom ones. I use the SharpnessLimit parameter to control the opacity of the false color overlay. Two examples with different levels of opacity for the…
actually I'm surprised that there's no commercial product a la "windows" update available to keep all kinds of software up to date. Because the tool my team and I have been developing isn't that 3D specific.... But I guess with real apps with installers IT can somehow push them to be auto installed over night... Anyway,…
*waves hand* also a bundaberg fan, from the nice sandwich place down the road.. @ keen: fantastic stuff so far man :). When you build up your ai, i would maybe add some stuff to gauge the threat to your ship, as i noticed every fighter went after a couple blue on one side while my ship was approaching a whole bunch of…
Working on a lightweight app to pre-filter or blur cubemaps and save to the mipmaps. No UI, no anything yet except a renderer. Runs on the GPU. Takes only 1 or 2 seconds to calculate the blur. I've implemented like 10 specular BRDF's right now, and you can enter your target cube resolution, number of mips, or minimum mip…
Can't say how much use it would be, But maybe using soft selections to make gradients in PS? Could be useful for receding geometry that you want to add some addition AO to, or maybe soft select all the verts towards the bottom of a model and create a gradient from that. Instead of going around shell by shell making non…
Yeah I had something like this first, but then I ended up not feeling comfortable with all those small files on the HDD. Sqlite has the added benefit of doing all the sorting and filtering for me. Now in the C++ version it even supports threading. 4 independent threads speed up thumb generation quite a bit. Shame it…
another variant of one of my spline fill modifiers for max.... this time using a lofted spline. been wanting to implement it for a while, but was put off by having to implement the control gizmo and not too keen on using another scene node. Then it struck me just add the lofting spline to the spline being filled and bobs…