So I created this Maya tool for someone that had a really specific workflow. They wanted to group UV shells and then pack the shells based on a scale they assigned to each group, I thought this was a really interesting idea and a neat challenge, but once I finished the tool I realized I'd never use it for anything, but the…
Nice. Yeah, I started looking at it last night, and it seems pretty straight forward. I have FreeImage integrated into the method, so I can read in PSDS and Raw, then save those to the DB. Although, right now Im having to save them to a temp png, and load that into the DB. But I SHOULD be able to get the freeimage bitmaps…
Awesome, thanks dude! I will have to try that out this weekend. I managed to setup my test App to know if it needs to add/update a blob now, and does so properly. Next I want to do the Transaction thing, and look at adding the new items/updating, and then threading the creation/updating of the blobs as you said. I need to…
Ya what I do is make a virtualenv with the same python version as my Maya install, install all the shit I need with pip or easy install, than I create a Maya modual to put my script in, and the site packages from the python virtual env in. Than I can distribute that modual. Also you can easily tell Maya to look in any…
So am working on a new Zbrush plugin that you can store Ztools that you commonly use to quickly load again on your next session. Sorta like a "Recent Files" thing. I find it incredibly annoying to be constantly browsing for stuff. I have it basically working but I wanted some feedback from you guys. From a useability…
yeah mov sucks but the plugin is really nice i guess. i did hair some weeks ago and it's a pain in the ass to do it by hand :D but is i see, your plugin is just for modo, right?
Hey there, I finished playing INSIDE from Playdead (it's just a masterpiece) and I looked at all the whitepapers, there are so much awesome stuff. I am currently working on integrating all the lighting tech into Unity.