If I were you I would do my best to believe in that concept because it's fantastic. I would love to see the concept realised in 3D just the way it is. I'd also like to second EarthQuake's comment about not worrying too much about some of the previous criticisms and I'd suggest that you try not to allow it to be pushed too…
cool work guys, really nice paintings muzz and jackwhat Mucking about with bobo's brunt sdk made me want to try some old school painted stuff, so i started doodling out a few thumbnails for a cast of sci fi characters with the idea of maybe painting up one. Background is they are part of a mining crew on a giant krupp…
Ahh, right. One thing that works for me, and this is only something I started doing very recently, but it helps a TON, so I have no idea why I never did it before.. is to place a white blob, arrow or perpendicular line in the general "location" or just directional location (think directional light in a game) on the image…
bbob - Maybe a parody of stitch who's been heavily featured on the futuristic version of to catch a predator? larolaro - awesome work as usual rob, still haven't put a site together, i did snag andynisbet.com with the idea of just doing a blog or something, haven't figured out how to set it up yet. conte, cheers conte no…
Your textures need a lot of work. I'm not seeing wood end at the ends of planks etc, and you've got a veins running in the wrong direction. For instance, on the chair legs you've got = horizontal veins while they should be || vertical. Carpenters make furniture so the veins run along the longest side, because that's the…
@Prolow You sure you're finished texturing? The skeleton is rather flat... You've got the team style looking pretty ace, little to comment on that. The only thing I'd suggest is giving the mesh a less red gray, instead using more yellow or blue even. Currently, the whole has a warm feel to it, and it needs some cooler…