Looks good, but if you want to use it on a portable device like iphone/ipad you shouldnt care much about instancing geometry. Your better off making it a single mesh/material for less draw calls. Also do you really need that much geometric detail? Where is the camera going to be? maybe you should just bake the entire block…
finger size and all that depends on the person. My pinky is shorter than that. With all fingers aligned, my pinky is between first and second joint of my index finger. In a relaxed position, it almost lines up with the second joint. So it differs. You problem isn't length I don't think. You're problem is that the pinky is…
kite. as ever man bringing the fresh goods. really motivating stuff. maybe she could sport a flip down blast shield for those titties ? post more mechs and thumbs. please bitmap. awesome ! any chance you could post a 360 of that bad boy ? build. diggin' the design of those pants. but. while i'm always keen on some ass. any…
Murph & JFletcher really inspired me with their incredible work. I wanted to try and create a similiar Steampunkish robot as JFletch is working on right now for the Pre Dom War mini challenge. I started out with some rough sketches then made a quick 3D model so I could draw over in photoshop and flush out my designs.…
It's not just a matter of fitting proportions, it's more complicated than that, plus I don't this reference will do you. I mean, now I understand why your pecs look so round. You shouldn't rely on one single piece of reference either, and even if you take a comic book drawing for overall proportions get some photographs of…
So I know this image has been shoved down everyone's throats for too long now...but yeah, I'm working on it again by request of people wanting it more "gruesome" looking and make the shark bite portion more pronounced. -.- Basically, I opened up the side some more to show some ripped muscle and organs...need to add more…
@sampson: I'm not sure what do you want to achieve, so I'll just throw out a few things: - There's no atmospheric lighting, it's very uniformly lit. Create fore- and background light sources, reduce the global "sky" lighting and thus pop out those little glowy bits more locally. This will create more interest and depth in…
EricV: looking great. I disagree entirely about Kewop's comment about "random color", one of my biggest complaints about gun modelers is that they fail to capture the wide range of hues you find in a good metal finish on guns. Lots of deep, rich tones--purples, blues and on. Really an impressive piece and I agree with your…
@RAWtalent you seem to be knocking characters out everyweek. and no offence but none are good. People have been giving you great crits and were all trying to help but you seem to be taking the bare minium out of it. you need to slow down. stop and draw, get some books on anatomy. dont just use a (very bad) super hero…
Yeah, generally live trace does a pretty good job if you know the right settings. When I turn a vexel Illustration into vector normally(image sizes are 2500x2500 and up at 300 DPI) I can throw it in Illustrator and do a high fidelity photo pass with live trace, drop the minimal pixel density to 0 and color to 64. At those…