Been working on this environment for my portfolio about 2 weeks, its based off of a rachet and clank concept, mostly working on the lighting right now trying to get it to look better:poly127:
First animation pass in-engine for the starcraft 2 sorceress: [ame]http://www.youtube.com/watch?v=XwzPPRZGypY[/ame] Learning how animations function in starcraft 2 while figuring out how rigging and weights work in max for the first time is a f*cking nightmare but these initial results are more than i was hoping for! It's…
If you were asking me how I did the leaves on the jewelry box; then, here is one way to accomplish it. 1. In 3D Max. Start with a 2 x 8 plane. 2. Move the verts around to get the basic shape. 3. Make a copy. 4. Move the verts in to shape. 5. Make a copy. 6. Move the verts in to shape. 7. Extrude the border of the first…
Hot! Also, reminds me ALOT of Kaitlin from Freakangels: http://www.freakangels.com/?p=522&page=2 (shown therein crazy colours because of that strip, but usually even more similar.)
a "speed" character i've been working on since 2 days ago in source engine. Rigged to a standard halflife skeleton. I need to tweak the lightwarp a bit and make him some eyes
maybe the corners of the stones are beveled slightly too much.. I like it ;). I would say it depends on the style you're heading for. here's a little update on my door. finally made it into sandbox 2:
Thanks man, and good call. The woman I was using as ref does have a pretty strange face considering her body, but the neck was way off. Did some quick adjustments. 1 2