So the mod I am working on has decided that they want to port over to the Unreal engine. We were doing the HL2 engine but it is becoming very dated and we want to go with something a little more up to date. . I am sure there is a lot of things that will change from level design to modeling. Although, I think out of…
So, I'm confused. In the unreal tournament 3 editor "tiledshot 2" would make a really high res screenshot. In the new UDK, I can get a screenshot, but not at a super high resolution like the tiledshot command does. The command for it does not seem to work. Did they change the command, or did they take it out? edit;…
fearian: I think I've run into the same issue, but for me just importing the latest mesh anew gives me the correct import options and automatically overwrites the older existing one. By Unreal logic there is no way you could have both an old and a new version of the same mesh with the same name in the same scene. It should…
Alright, I've got some problems with Unreal Ed 3 (unreal engine 2.5). 1) I've got some specular maps that want to use. The issue is that they always come out too bright. As a matter of fact, the textures themselves seem to be brighter in the editor. 2) I can't get my opacity maps to work correctly. It's not inverted, it's…
For a uni project I am creating a character with a muscle system for unreal. Basically I know how to use skinfx to create muscle systems but I cant seem to find any information about gettint the muscle system in uunreal with actorx. Can anyone point me in the right directions or throw some advice my way please? Thanks
If you really want full-dynamic day-night cycles, like Crysis, then you've got the wrong engine. That's one of the limits of Unreal. You can only get around it by chaging a lot of engne code, something you don't have acces to with UDK. I think they did this for Vin Diesel's The Wheelman game. All shadows were dynamic in…
They're BINK video's, i'm 100% sure, you can see compression artifacts sometimes. So they captured them from the engine somehow. I just want them rendered to file since we're creating a showreel here at work and I don't want to wait 1 hour for a silly 360 render while it looks nicer and renders faster in Unreal.
Hi there, long time viewer, first time caller. I'm having some troubles trying to get directional lights to cast translucent shadows. Basically, I can't. Point lights however work just dandy. Check it Whereas if I use a point light: Am I missing something obvious here or is it simply a limitation of the directional lights…
hahaha i thought about the same answer and decided that it would be too evil to say just yes i guess this post is not better... so for kismet, you can use a actor factory i guess, i'm not sure i don't have unreal open right now, but i think thats the way to do it with kismet, but then you need to place some dummies as…
this has prrrrrrrrobably been asked before plenty of times... but i had a normalmap seam which was present because of UV islands (most people know the type) and seeing as it was on a cranium i simply blocked it out with 128,128,255. In the unreal viewer the seam is still present even though it was gone in all the max…