What your are looking for is morph-targets and the components. -Morph-target : allow you to deform the geometry on a vertex level. You have a base mesh and a copy of it deformed. Then in the engine you can blend between the two states. You can of course import multiple morph targets. -Component system : UDK allow you to…
I disagree, Those artifacts look like something is broken. Rhino you need to make sure the correct lightmap channel is being used, like someone else said what is 1 and 2 in max is 0 and 1 in Unreal. In the static mesh editor you can click on the icon in the top left labled UV and it should show you what you have assigned…
When doing a lerp with lots of fuzziness in the mask edges, anyone know any tricks for making the edges less fuzzy and getting a better transition between the two textures? Was about to hunt around in existing UDK textures for ideas but if anyone knows of an existing tutorial or some cool tricks that'd be great! Edit:…
@sampson: You've got some pretty weird numbers plugged into the Lightmass settings of your dominant directional light. Try setting: Lightmass Settings Indirect Lighting Saturation to 1.0 Indirect Lighting Scale to 1.0 Light Source Angle to 0.2 Shadow Exponent to 2 @ImSlightlyBored: The Light Map Resolution setting of a…
Hey, Ben thanx a lot for your reply. Yep, seems I'll just have to go with the spotlights for now.... and about that seam. The problem is..its has vertex lighting. No lightmaps. So I'm still a bit confused. But I've just been tweaking the material here and there and I've also turned down specularity there, so it's not that…
Animation Can someone give me a break down or know of any tutorials for how rigged animation exports from maya 2012 to UDK. I take it we use FBX now? as Active X has been scrapped? Cheers. I just saw this on a 3DSmax thread but I think it will work for Maya, I will give it a try and be back to tell you how I got on.…
@3DRyan: Having proper lightmap UVs will have a big affect on how light/shadows are baked. Check out these two tutorials about lightmap UVs: http://stephenjameson.com/tutorials/lightmap-uvs-tutorial/ http://udn.epicgames.com/Three/LightMapUnwrapping.html A note about the first tutorial it was made with UT3 in mind, now…