Well first off, toolbag has a similar function to what you're saying. You can rotate the light continually be holding down shift, and right clicking and "throwing" the mouse. So you may have accidently done this. Now, i'm no expert when it comes to the animation stuff, but a few things that need to be done to load an…
A polygon is one sided, it's face normals only point in one direction. When viewed from the "back" in a game engine you will see right through it. To counteract this you make a duplicate of the faces that need to be seen from both sides and flip their face normals. So you end up with two polygons occupying the same 3d…
Chaos, a few things you need to remember: When dealing with obj, its is common sense to not just look at your original max file and scream it's right - instead, make a new scene and import the obj back in to check it out, or even better, import it in another program or in a 3D viewer like 3Dexploration. This way you will…
Make sure you've got "use culling" checked on under the material tab. Double check the scale of your object. Go to the render tab in Marmoset and toggle the box labeled "show scale reference" on. Now you should see a human figure which is about the right size you want to be importing your objects into Marmoset. You can…
@CharlieD: The new Marmoset does support opacity maps. You need to: 1. Place the opacity map in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Turn on either Use Alpha Testing and slide the Alpha Threshold to the right until it works. or Turn on Use Alpha-to-Coverage. 3. (possibly optional) Change…
I LUUUUB you 8monkeylabs <3 I believe i have gone through the whole thread,so here is my problem:- :D it was working all nice and dandy before i downloaded vahls samples. But now, after even deleting the files from the folder, my normals are coming out as if they were doubled... here is what i mean,Basically the image on…
That's really strange. So these squares show up on all of your models no matter what textures are applied? I ask because if this wasn't Marmoset I'd say you've got a wrong normal or spec map applied. The first thing that stands out to me is that you don't have "use culling" checked on. Though I would be surprised if that…
another dude with Alpha problems! After reading up and down this forum and the Tutorial.txt, Iam not quite sure what Iam doing wrong, nor really what Iam doing right. Hell, its probley somthing simple, What Iam doing is: Testing with just a 1 simple polygon plane, and ive tryed exporting it out of maya09 and max. Making…
Thank you so much for this, it's incredible! The only issue that's come up so far for me is that I can't set the background color of the material editor for my screenshots. I would prefer a mid-gray instead of black for showing off artwork on a more neutral stage. Oh, and as was mentioned the top right 'X' not closing the…
I had a chance to briefly check out the editor this evening and from what I saw it was very intuitive. Probably the biggest issues I saw were these... -sliders going to max value when trying to rotate the viewport after an edit -unable to change viewport size and often times I can't even move the window, I couldn't find a…