so, will this only work, with simple diffuse map? Or can the toolbag handle say, 2 diffuse/2normals/2 spec maps? Pretty much is there a way to throw in 2 meshes together? Combine them together as one mesh, export them out then assign materials in toolbag? in the editor I only have one chunk, with 2 materials. Could this be…
Hey I really appreciate everything 8 monkey labs and EarthQuake has done for the engine and help with the trouble shooting! My question has probably been answered already but after searching this thread I have been unable to find a solution. Is marmoset able to have a mesh with more then one material on it? I'm positive it…
Hi all, first time using the software, so sorry if this quiestion has been answered already (I don't particularly fancy playing the idea of going through 51 pages) When I use the Marmoset engine, materials and such load up fine, however when I apply them to my mesh I get this where the objects seem to clip each other and…
Maybe it's just me then, I had a lot of trouble getting Marmoset working. I know Unity is pretty much all pre-made shaders for the stuff that you would be doing in here. Just pick it from a drop down box and load your images into it. Of course you can write custom shaders but for this kind of stuff it's built in. As far as…
Just wanted to update the documentation on importing anims into Marmoset originally written up by praxedes Getting Your Turn Table Animation Into The Toolbag Plug-ins for exporting out of Maya (and only Maya) are available in toolbag/exporter stoogeExport_maya70.mll is for Maya 7 stoogeExport_maya80.mll is for Maya 8…
I just tested this to make sure by bringing in a large mesh that had an off-center pivot. Hitting center mesh didn't bring it up immediately in toolbag, but I zoomed and moved around and eventually found it. I then closed an re-opened toolbag and re-imported the obj (no longer visible/centered) and saved the .mesh. Opening…
@sasuki: Check out this post. @leon huo: One other thing I thought of. Do you have multiple UV sets on that model? Is the correct UV set being exported to Marmoset? Obj only supports one UV set, and I could see that error potentially being caused by trying to apply the object's intended normal map onto a UV set made for…
hey eq i does look the same with our without diffuse .. you can just see it better.. i could also have just applied a plain grey diff (viewing it here.. no visible difference) i´ve tested a tangent AND an object space normalmap.. (haven´t added the detail-pass to the o-nm though) the model + the t-nm does work in max very…
Hi guys, i have serached the thread and found some interesting answers to a few of t he display probalems ive been having - so great to have all this knowledge here - i wanted to ask though, with regards to how the chunks are imported, i have the object list in max upon export but the ordering does not match the order when…
Finally got a chance to fire this up at home and giver a test. pretty simple to get objects in and create materials, took me less than 5 mins to figure out what most of the stuff seems to do. the only thing that really bugged me was when you click a slider and then after adjusting it go to orbit and the silder value…