ah you guys are trying to lure me ;) well here it is TexTools 1.7 download http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_1.70.mzp (tested in 3dsMax2009 and 3dsMax 2010, but max 9 should most likely work as well) certainly the most important addition is the new rectify button (also map able as…
some functions require at least a editPoly object as base and 1 UVW-unwrap modifier on it in order to work. I will try to reduce sometime soon the forced editPoly obejct type so that you can use those tools on editMesh, teapod, boxes and any mesh/ Poly related object. so quickcheck for you:* you need a editable Poly object…
just to let you guys know what I am planning at the moment depending on how certain things will turn out: these are screens of the MZPrucksack system that I have been researching on and how I could imagine it with texTools. General input boxes like texture resolution, padding size and the open/close UV-Editor are missing…
First off -- fantastic tool! Can't wait for 3.00 to come out (and ETA?) I'm using 2.91 with Max 2009 32-bit. There's a few bugs I'm encountering and want to know if there's something installed wrong on my end, it's a known bug, or I'm using it incorrectly. - Setup / Save All When I try to save settings, I get this error:…
@: Cathodeus: from the scriptspot comment section, my reply: as for moving the floaters or panels of TexTools with the Unwrap editor, see the latest video I posted - in that video you can see how I drag and resize the UV editor and the panels move with it as soon as something changed. As for the checker maps: I once wanted…
@ReD-SpideR: I believe we already solved this right? tada download link: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_2.50.mzp changes: * Peltmap: If just 1 edge is selected, edge loop it and then cut the element there * Bake Detail maps: Comes in its own panel (click on the 'detail' button to…
cant reproduce the same effect here,- worked here even with 4096 wireframe clipboard render, same with selected faces. 2048 MB RAM here on winXP and max200932bit. I assume anything below it works? @Vig: bummer,- :) well I did knew some of them at least- thx anyway. I will think of some other ways to include proportional…
update v 0.8 - 3 new functions: assign checker map; set "flat" view mode; normalize UV shells (thx to MoP) changes/updates: (1.) ask's the user in case mental Ray is not assigned as the renderer if the script should assign it and continue the script. If mentalRay is already the scene renderer everything should work right…
here is what happens whenever you run that script (simplified):* Determine the selected shells (fill up partly selected shells) + count them * rotate each shell to a either minimal bounding box volume width or height (depending on axis) * sort these then by either height or width and line them up in that order next to each…
Yes but you are missing the point about framework and infrastructure. Good collaborative/sharing or distribution mechanisms do not exist. As long as you think there is no need for them they will not exist- this is an issue of us having to take the initiative. No one is going to build something there is no use for, and no…