Ok I'm trying to do something similar. I have my objects modeled (sofar) I have essentially what is one link in a chain and I'm using Symmetry to make the chain larger. My problem is I want to now wrap those chains around the base of this cylinder. But I'm not sure how/what type of deform modifier I should be using.
I'm currently modeling the low poly for this surgical light, But this piece right here is giving me trouble. The part where the cylinder transitions into a curved swoop shape. My modeling skills are rusty, so it's driving me up the wall. I've thought about starting with the swoop shape first, and bridging it with the…
You'd think by now someone would have created a "ropes" script to do this exact thing. I had to create some wrapped ropes on a project last week, and the only solution I found was to splines + optionally paint splines on surface + adjust everything by hand. Knots in particular, you'd think there would at least be a script…
I'm not entirely sure if this is the correct thread for this question. How should I go about modeling and rigging a scarf? I am trying to model it so that it can move around without too much deformation. And the entire length of the scarf will be used for animation, so I need to know how to set up set driven keys to have…
hell mark, do you have a closer pic of the high res? It looks really muddled, can't tell if it's what I'm after. Ultimately I'm looking for a real wrap effect like this: It looks like maybe splines and an extrusion where used? Wondering if I'm doing something wrong though. I always end up with the damn extrusions rotating…
thx Wirrexx. really new to the concept of high poly modelling and trying to wrap my head around it. when i smooth it i see i dont have to mutch in case of pinching, but i have problem with my edge flow not sure how to fix the edges not running around the whole mesh. But that just noob stuff and ill watch the clips and see…
ok nm that gets unpredictable results after going more in depth with the process. Some of the polys lose symmetry. Try a geodesic script from creative crash? I unfortunately have to step out and can not try this but it looks promising: http://trevorius.com/scrapbook/uncategorized/geodesic-sphere-with-ui/ EDIT ok that still…
@wirrexx Thanks for the advice man. I'm going to be working on it now. The thing with hard surface modelling is that i still have to wrap my head around it. In terms on how to advance from base mesh for blocking out and then moving into higher poly to start adding the details. Update: I'm doing a test to see how the edges…
hey mate sorry for the late answer, i acctually did a type of fix for you yesterday, but PC Crashed on me, which lost me my progression. So you are on the right way, but try to built the cage of your main mesh. So, what i did was, i modelled the entire body (without cuts or booleans). Then i subd it a couple of time. i…
@IronLover64 I would combine the already good advice given here. Use a guide mesh and shrink wrap, as in the video, but use a more fitting topology for the mesh on top. In addition to that I would use a data transfer modifier to transfer the shading of the guide mesh. It does make thinks more complicated but it is worth…