If you're using Maya create a platonic solid of icosahedron. Smooth it 3x using linear which will keep the triangles. Create a smaller sphere and then shrink wrap the smoothed icosahedron to regain a spherical shape as it will have some verts protruding after a linear smooth. Then extrude hexagonal shapes several times to…
@IronLover64 I recommend you take a few steps back and use a less complex object for practice. Try to get comfortable with subd modelling first. Generally if a surface is continuous, like the wing and body, you should model it as a continuous surface, otherwise don't. Wirexx already showed you how to do this.
Speaking of ropes.... Here's a little something that I find handy sometimes... It can be used on any mesh. It will also automatically double the tri count and turn your mesh in to all quads, rotated 45 degrees :P It's very easy to make a script that does these steps. Edit: Resized the image... it was too big...
@FrankPolygon Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get…
Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get there. I have…
Select connected edges, right click, convert to spline. Select object you want to duplicate, use the spacing tool, select spline you just made, mess with parameters till it looks right. pro: you keep the spline for further use Con: more steps and more fiddly than shown in the video.
When it takes to long to weld vertices your modeling stack has reached to many steps. Just freeze the stack to a desired point and you can work fast again :) It shouldn´t be a problem for softimage, in my opinion its viewport is much faster then the max or maya ones, so its a shame that autodesk killed it...
Hey Per, what's the next step in that video? It still looks like things are just sort of eyeballed, is it just a case of close enough to boolean and weld loose verts? The reason I ask is because I was modeling some mechanical parts to get 3d printed last night and realized I was subd modeling, noooooooooooooooooo!
Stromberg90, I used the Conform tool in the Graphite tool (retopo). Basically did all the steps that ZacD did, but the Shrink wrap (which i could not find) i simple selected the Extracted Mesh, Picked what model to retopo over (the big cylinder) used an offset set to 0.1 and started to push it around the form! =)
Ok, I will try that, thanks pior. Here is that tut in case anyone wants to see it: http://boards.polycount.net/showthread.php?t=56014&page=17 E:\ that worked, but not I cannot seem to be able to do step 11, the hotkey specified doesn't work with my setup, and I cannot find that command in the hotkey setup menu....