Hey everybody! I started to work on a personal project, a Helghast Helmet. I would like some feed back on it, and I have some doubts about the geometry, here it go. I started with the top part, and this is the geometry I have so far. This one is the smooth Preview And this one is the smooth preview + wires. Those red arrow…
Got a noob problem with the smoothing/normals of a point; I'm modelling a bascinet and want to have a pointy top, but the smoothing is wrong. No idea how to fix it though. You can see a strong horizontal line as well as vertical lines going to the vertices ontop (the point), it's soft but noticeable.
I did that but its still the same. The broken result is still there. as i mentioned before its with a turbosmooth using smoothing group options. but it should work also. without smoothing group option its getting too round and the highlights ger rid by using support loops
Quick thought: maybe something like this (quick thought while overpainting; upper part slihjt complex or simpler lower part) ? Then i tried smomething like this with wire view (additional edge smooth), smooth shading and subdiv (since you also have one in the modifier stack):
Hey Turks! I modelled a shape like this recently which might help a bit? The only issue I had was the smoothing at the back end of the object, but this part for me was hidden anyway. I started with a cube and smoothed it out rather than a sphere :) Good Luck! example1 by ravedonkeyad, on Flickr
Guys i have encountered a really weird problem... tried reseting smoothing groups and checked for double edges... but i see no reason why these edges arent smoothing... Any ideas? (some of them seem to be on UV edges, but not all of them. and other UV edges are ok) Thank you