Hi, I'm creating game-ready model and I've got big problem with one part of it when trying convert to high poly for normal map baking. This is my low poly model with sharp edges marked: This is how it looks after applying Bevel (weight method) with 3 segments and then Subdivision surface modifiers: I've tried a lot of…
@ himadri_sm Kind of a weird shape but the steps to make this is pretty simple and short. I'm using 3ds max but any app should have similar tools to do this.. 1. create two objects, one with a sharp corner and another with the desired curve.. you'll want to maintain the same proportions, edge distances and number of…
Hello there, I have this piece that I'm working on, and I was wondering if you guys have any idea on how to fix the topology/ edge flow. I beveled it to be able to hold the shape when smoothing it. As I expected, the three lines that resulted made a sharp edge appear when smoothing it. So what I tried to do was to connect…
Thank you for the reply! I start feeling dumb as I can't figure out how to do it, here is what I tried but none of them are as 'sharp' (better wording than acuteness?) as FFD. Should I start a separate thread? I kinda feel like 'spamming' / 'hijacking' this thread, sorry!
thanks for the fast reply, this was very helpful. i guessed it would be only possible with a highpoly cylinder. i use blender btw. im not very good with highpolies, so i tend to use very sharp edges to not get normal bakes full of errors. still needing a lot of practice in the normals department...
Hello everyone, I hadn't noticed this discussion post until now! I'm struggling with 3d modeling in general, I'm not sure where I should be improving. I wanna model but when I'm on it, there are a lot of questions that come into my mind. I do experiment, but there are more especific questions such as: Once i've added the…
Hi! I really, really need some help with this shape. I have tried many times but I just can't get it right. It's the frame with small gaps. Especially those sharp corners give me headache. I'm making hi-poly version of this iron cross. Any help is very much appreciated! Thanks!
Hi there, I am struggleling with the modeling of a hatch like this one here: I started with a box that I spherefied and booled the inset, but how can I add supportloops to maintain hard edges on it? How can I maintain the sharp edges (yellow) while keeping a smooth round surface? Or is it easyer to use flowters for such a…
@guitarguy00 Yep exactly, be careful of what every 2nd loop attaches to, so you dont accidently remove that rectangular detail of course. Although, that seems a bit sharp for baking - you should be good with 64 sides, gives you a fatter bevel to bake down onto your 32 sided low poly :smile:
So, this. I'm doing an exercise on subd modeling and I want to make a sphere with triangular-ish incision with sharp edges. I know I have to quadify the area around the triangle, but I can't figure out the edge flow. Here is the obj if anyone wants to help me solve the case https://www.sendspace.com/file/bh992d