The keything is to move the edges you just added in the right direction(axis z edge normal), it will sure heal the shape, but never be perfect. Or you can just start with a cylinder that has more geo, more sides...
In 3ds Max you can use the Conform Compound Object in order to get the effect: It was set to move along the vertex normals and I just tweaked values till it looked okay and threw n a shell + turbosmooth.
Yes that method worked best although it STILL needed a little welding of points which in turn caused them to move ever so slightly. But ends up very nice I think. Unless ofcourse there is a better solution.
Hello! I would like to make an egg carton and I don't really know how to make it nicely curved. So where do I start and how do I move forward with the model? (Using Blender)
Hello guys, I have a question: PICTURE 2 is the result I am looking for. PICTURE 1 is what I got. This is wat I do: * I create a line (the red line in picture 1) and use it as a guide * I move all vertices horizontally till they match up with the red line. I zoom in, match up again, zoom in, match up again,... So I do this…
1-3 are simple, 4th stage i just folded the strip. In the last stage i just cloned the folded mesh and merged it together then deleted the parallel edge loops, then beveled the spiral edges and moved the middle edge outwards.
This is probbably really simple but I'm getting stuck with extruding along an adge. Then after the extrude this happens I can't seem to get rid of it and I've also tried deleting the face and moving the vertixes back but can't seem to figure it out.
Hiya, not-really-a-shape-but-a-technical-max-question here I'm aware that I can constrain vertex movement along the edges they're connected to, but this vertex is at a border, and I want to move it in red direction, which is equal to purple's angle.
Thanks, it's working! (lmao) I still think a new 'all-pages' OP with huge letters would be the best move. First thing that people who have never been in the thread will see, unless they instantly scroll down to post
There is no need to use bones for this. Its just a mechanical rig so its easier to set up with some nulls, parentings and constraints. Its just a quick 2minutes setup but thats the way I would do it. Its just 2 nulls for each wheel and a third null which is position constrained to the second null of one wheel and direction…