Thank you. I will give it a shot. Is it sometimes impossible to avoid minimal pinching when it comes to putting hard edges on curved surfaces like this?
Any advice on modelling these shapes? Without getting hard edges and maintaining the roundness of the cylinder? It's something I've had trouble with for quite some time.
Another workflow question for the answer man. To define hard edges I toss another Edit Poly modifier on top of the stack. That way it doesn't effect the base shape(s) and I can go back if I need to. The problem with doing this is that it often fudges up the hard edges if I go back down and add/remove geometry (push pull is…
Greetings everyone! This is my first ever post on these forums and I thought this great thread would be a good start : ) I've been doing hard surface in Maya for quite some time but I do struggle with certain shapes. I'm basically having a problem getting a hard edge on the front and keeping a smooth curve on the sides.…
Those are some pretty intricate columns to polygon-model faithfully ~.o It's hard to tell from the wireframe but the way the top of that column is laid out seems pretty wonky. I would delete all the polies on the top of the column, select the boundary you've left, extrude the edges in a little bit, and cap the border.…
Hello, I want to create this without any hard line. Can someone help me with this. It should be one object. I have tried multiple ways but not working.