The banding is happening because of how you inserted the new loops to hold the shape. They're working to hold your indents, but they're also reinforcing the flatness of the polygons they're now splitting. To fix that, you'll need to push them outward slightly so they also contribute to the roundness. Either eyeball it, or…
That doesn't look like SubD that looks like you applied a smooth preview. Is this the case? If so you've done yourself a disservice and given yourself way to much geometry to reasonably work with. Also you don't necessarily carry your edges through like that you can terminate them lower along the surface. That way you're…
Oh, Thanks for pointing that out! I fixed some of it but I'll try and reiterate my point from before, I'm not sure if i should insert more edge loops like this just to create a quad shape or use the current amount of vertexs and connect between those points but the problem with that then is you get odd shapes forming when…
@juanoblagu Those decimations look perfectly fine. @ArsenyZvonar First off, nice post! the amount of energy and time you put into this makes me want to give you my time and energy. When you cut holes in curved surfaces, you should match the cutting geometry to the surrounding mesh so that the quads can flow nicely. These…
scotty I think this might help I did a similiar piece really fast that I built out the front part to the way I wanted. Then counted my sides and made a cylinder with the same amount of sides. Messed with the cylinder to form the rest of the middle section and mosetly used the soft selction to move to things to keep things…
I had a go at this. It's not perfect and there's some artifacts but once you zoom out to viewing distance they are hardly visible. The main problem with this shape is getting the amount of strips to line up with the sides of the cylinder to avoid the most cleanup. I'm sure there is a better number than what I have used and…
@kiran14 M8, make sure the edges of your nipple thingy match the amount of edges of the thing you're merging it with. It'll be way easier to terminate the hole that way. This isn't the cleanest result, but it works. File: http://skins.thanez.net/help/kiran.max Notice how the green guy uses the natural edgeflow of the main…
I use a variation of the dynamesh workflow sometimes, and the one size bevel limitation isn't really accurate. You can do one of 4 things. Do large soft bevels in your 3d package before dynamesh. Do booleans and dynamesh in a few phases with the softest bevels first, and repeating. Break up a model by material and have…
Thank you so much. Can I ask you what segments you used for the two regular spheres? I could not for the life of me to get them to match. Did you have to scale up the size of the sphere that is doing the cutting(the clear one in your picture). For me, whenever I get the segments to match the top of the sphere, the side of…
EQ, that last .gif I get it mostly which is surprising to me but anyways after all the chambers are in there and you added those faces and duplicated that all around the open face how did you create those faces before duplicating them? Like did you use a plane and had the same amount of verts on the edges and then attached…