Hello again I got a new question about the modeling of trims and tiles... so when it comes to crash elements of the asset how does it is approached, do you use Booleans and make the new topology, like me in the 1st image? or you just crash the elements? the problem is that when I'm going to made the uvs these make…
It's generally a good idea to keep the bottom and backsides of meshes, you don't know how the asset might be used in the future and closed meshes can sometimes work better with lighting and shadows depending on the engine. You can use any part of the trimsheet UV that makes sense, like part of the unique circle or just a…
Realized I should have posted an example with the fin closer to the edge, and with the skewed verts near the edge. I adjusted the height and position of just a few verts just to make the smoothing near the pinched edge look more uniform to the smoothing around the rest of the fin. When using this approach you want to tweak…
I can't model it in any way at all and I don't understand what modifiers were used for the artifact (this is the object that looks like a tombstone) for stones and for the lantern that is next to the artifact. Just show how you would model it and what modifiers you would use. source with video references (it is in Russian)…
just a very shoddy quick attempt but if you do not have a continuous loop down in that corner but an actual corner it will happen automagicallynot the exact same shape but you should get the idea
After you have insetted, extruded and scale your model to you liking you may rotate it 45 degree in the viewport and switching to orthogrphic view and then have a look into the bisect tool.. after pinning all UVs a simple edge selection and mkae face (with thr F2 addon) will also add correspondending UVs.. now this…
Solid attempts. I think the spans of the right wing is pretty good on the right wing. If the model is for a game I would make those in normal map. But if it is for an animation or illustration it could be refined a bit. This is how I would do it. Pm me if you wan the .blend file :)
Sometimes the mind is just on some worn out ways.. and if you stop and look up.. you think.. why did i wanted to go this way ? (applies to a lot of things :wink: )