Well, Spent most of the night learning how not to make it. This is where i ended up: Geo sphere with 1 segment. Chamfer all verts until tris and pents Weld Use select similar always every time every day delete tris scale all faces locally Bridge/cap/remove edges to span the gaps. or user "create" plolies I suppose. connect…
I'd prolly just use a helix, then add a sweep modifier to it. Select a custom shape that got nice supporting edges, and angle it slightly in the sweep settings.
Great thread, Sorry if this has been asked before, I could not find an answer for this. When working with SubD models in Maya, is there any "select edge loop" functionality when in SubD mode? It is very tedious to manually selected long chains of edges when editing full/partial/no creases. When working with SubD models in…
I'd probably try making one of the bumps, then duplicating it in X and Y, then deforming it however you like. Soft selections or constrain to background/shrinkwrap come to mind.
No it is not, I had this bottle in hends. As i mentioned before, I need selected edges bevel, the 'edge' where is triangle should be visible all way to the top and smooth transition to bevele. On the image is the base shape, and i wonder how to make good topology for this
Going way back to bitmaps example. http://www.edgesize.com/pics/tutorial.jpg How do I achieve that in Max? I thought there was a plugin someone was talking about to do such? You know so I select the edges I want to divide/chamfer and get quad corners. Without having to manually select each edge ring and make an edge loop…
This has been bugging me for a good few hours now. I (think) i know the tolls to be doing this but its just not working for me, hoping there is an easy solution. This is what i have tried: - cylinder - helix - convert helix to spline - sweep - use custom selection - AJSODHAOUIDH9HDAHFI9FNHSIFNIUPFIP (in other words) When i…