Actually, its very easy to do floating intersections that appear to be "seamless". I do this often when I have really complex shapes intersect, and I would rather not mess it up by merging it all together. Its pretty simply, just model your base shape, and then on the intersecting part make sure you have two supporting…
@Shinigami: Here is what I would do. Granted this is sloppy and I did it in 20 min. But I think the main thing to do is what a3D said. Keep refining by deleting loops and adding them as needed. I use things like "preserve curvature" when adding loops, and you can simply delete loops to let the sub-d do the work, or select…
If you want to remove edges / optimize a model without breaking your UVs it s easy. CTRL+Backspace is max default shortcut to remove edge and get rid of vertices. click me I use Q for edge loops , W for edge ring and CTRL+ALT+C as collapse for shortcuts (just to let you know as it might be confusing) STL modifier highlight…
@perna Thanks again for all the info man. It's good to hear that you wouldn't bother fixing that in most cases, I do agree it's an extreme level of anal precision I'm talking about. Just wanted to talk about the subject and hear your thoughts on it. As for the whole boolean talk, well yeah, I would normally assume if…
I think build from the bottom up. There's a hexagonal ring at the bottom of the piece above the moose/deer/etc. Pump that out, then isolate a sixth of it. Duplicate Special, etc so you only edit one bit and the others update nicely. Extrude up and give it a tiny bit of depth. Then grab a corner face and from the bottom do…
Thanks for the replies :) Maybe I should clarify my images. The first one with the 4 different methods was for a demonstration of how some of the methods used for flat circles don't work on a dome. The second image was an example of how I had made it work for the most part, although a small ring was still visible. The end…
Ok, I have refocused and would still like your help, I appreciate that this question has been asked a lot but the answers dont seem to go very far for me. So this is my take on the "how do I harden this edge" question. The block out, trying to respect topology flow using a control loop before extruding Additional support…
@perna you absolute saint. Yes setting all those up manually is constant annoyance. I can't wait to give this a run! <3 Yeah in reality I could get more consistent edges at the smoothness I wanted if I just built the model with that in mind. But I wasn't really paying attention to proportions when I threw it together and…
@guitarguy00 In the previous example: the base sphere has 12 rings with 24 segments and the subtracted sphere has 22 rings with 28 segments. Both quad sphere and UV sphere intersections tend to produce topology that requires some additional clean up. Minor differences in scale and position often prevent the perfect…
Hello guys, I'm having a problem with one of the parts I'm trying to model. It's this part: I'm working one the 'hole' right now (the part where you look through when using the iron sights) but I can't get it right. It's difficult to explain so I will post some images: This is where the problem is situated. This is how it…