Hi! Hopefully a quick and simple question: I'm having trouble with Maya's Bevel Tool. In 3ds-max, chamfering an edge inserts a triangle to keep adjacent edges straight which is what i want. However, the bevel tool in Maya acts differently and offsets the edges making it a pain to manually have to adjust the vertices. Is it…
new to maya - modelling a pine cone hi everyone. i switch to maya and its very hard for me to rethink my modelling process. i came from blender and here we have for this kind of stuff a radial array. just place an empty - rotate, scale and translate it and the instances are getting the shape you want. everything very…
sorry just discover this thread. So figure just post here would be better. So I am using maya to model. any tips on maya helps better. Specifically, I am having a real hard time struggling with creating smooth clean curved surface without lumpy / pinching areas. Was it the topologies? or some tools to fix this? Here is the…
I don't know what software you're using, but to my knowledge there is no "unsubdivide" tool in Maya, which is the software I'm using. Is there a way to do the same thing in Maya without too much hassle? I could probably do it by subdividing a plane, rotating it 45 degrees, removing the corners and use a bend deformer to…