yay, Thanks to polycount i figured out how to do this =o Thank you so much for being a resource from the collective MeshMindset! 1. posted question 2. spent time reading wiki 3. found videos of subdiv hard surface modeling techniques 4. found Arrimus 3D 5. Thank you PC<3
STEPS FOR THE NEW ONE. 1. box 2. inset the sides i want to bevel, top, left and right 3. use turbosmooth and smoothjing groups (top left and right have the same smoothing groups 4. delete the edges inbetween those sides. 5. Bridge and turbosmooth. And i bet you Perna will do it in 5 steps less.
Thank you for pointing out those things, jengy. I found some ship plans around building a viking ships, but many of those shapes differ as you pointed out. I tried to model that around 4 times, but smoothing ruined it every time, so I putted it aside until I get more experience for such models...
I would probably make it like this: 1) make the quarter circle piece 2) make some circular pieces that form the grooves 3) make some circles that form the end of the grooves 4) combine the pieces together either by using Booleans or just by manually welding the edges to form the outline of the shape 5) bevel the outside…
With the updated booleans in max 2017/2018 (not sure right now) you can also put a Editable Spline modifier on top. Bang! Intersections converted to splines. You can even go as far as keeping this all procedural. Check out this video from Martin Coven, at 4:00 minutes he shows this technique…
the boolean-less method would require less cleanup and it goes like this choose 4 or more faces (in this case 16 ) then inset and use the loop tools addon (or the to sphere tool) to turn it into a circle extrude flatten the face turn the front faces into an ngon and bevel https://imgur.com/a/0iMmEkv this was done with a 16…
@apb are you looking for a clean subdivision topology? or just two "roads" intersecting? For the second, wirrexx gave you a solution. If you are looking for the first one, here's 2 solutions. Quads only, and with the Pentagonal way, useful in Subdivision Level 0. In any case, you will only need to work in a 1/4 of the…
The second one one the left is kinda easy too(at least in max) 1.Make geosphere icosaeder with 2 segments 2.Select all verts and save selection 3.Tesselate once 4.load vert selection and invert it 5.Turn every invisible Edge (6.Chamfer all edges a little bit if needed) And the first one on the right is kinda easy too: 1.…
What's a non-destructive, simple way of making a woven basket? I got it working with 4 instanced strips, 2 vertical and 2 horizontal (one going underneath, one going outwards) . The problem with this is that I wouldn't be able to adjust the pattern size if I wanted without some manual work, like even replacing the whole…
1- make cylinder 2- select edge ring 3- connect 4- select the new loop 5- chamfer (from 1 to 2 edges) so you have now 2 lines in the right place 6- select the 2 new loops 7- chamfer both with the same value 8- select both poly rings 9- extrude inwards with the same value