Panda it's hard to tell exactly what you're trying to do, but I think you need to learn some basics, you don't have quads and some ngons. Post some better views on what you're doing. Also here is that tutorial I made for Jtho [ame="http://www.youtube.com/watch?v=4zjW0D_Gbrg"]3ds Max Basics: Modeling and Rendering -…
I use a variation of the dynamesh workflow sometimes, and the one size bevel limitation isn't really accurate. You can do one of 4 things. Do large soft bevels in your 3d package before dynamesh. Do booleans and dynamesh in a few phases with the softest bevels first, and repeating. Break up a model by material and have…
Hi Wirrexx, Ok, so here are some more references. So, I give it another go and this is what I have now: hammer.blend (click to view in 3D) I was looking for a way to do the arched part at the left part of it. Thanks. Anyways, if anyone is looking for reference pics for Automag .44, I collected a handfull of images about…
Hey guys, can anyone tell me how to model zipper and bandages? I've been strugling to do those two stuff for my next project. I only have 3ds max and Mudbox. Been thinking to do it manually, but it's hard + time consuming. Is there any faster way? Been searching, and looks like a lot of people using zbrush for that stuff.…
I also like to post on my 3D blog workflow stuff I do for future reference...I just want to stress to people how blocking out my model has made life much easier! PS: I am in no way trying to tutor anyone. I am a noob to subdivision modeling too so I am merely just posting what I have learnt/found useful.
Good afternoon! first time posting here. I've acquired my computer last month and have been immensely enjoying the world of 3D ever since. [BLENDER] Currently learning materials. I wanted to model some lab equipment, and when making an erlenmeyer flask, thought of selecting the inner side polygons, duplicating, then…
To jump off topic slightly to software used to create Sub Dizzle Geo. Professionally I use 3ds max and of course you can do anything in any software but I recently picked up EarthQuakes weapon of choice SILO and its wicked fast and awesome. Its also a package that you can afford since its only $150 USD. So you don't have…
@Thanez thank you for taking the time to answer me. For your first example, I had already made similar tests, the problem is that by adding this edge loop we modify the shape of the object. The second example is interesting and gives a better result because it doesn't deform anything. I'm on blender maybe it's different on…
I'm in the process of beginning to model an F-14 Tomcat and looking at the shape, the area in the pictures seems to be the biggest hurdle I see. I have also attached an image of a test I did. I am getting back into 3D modeling after a long hiatus and would love any ideas how to to model this area and avoid pinching and…
That is a very good point, and probably what I have to work the most on myself. Coming from level art, it's basically the other way around where most details throughout the level can be studied closely by the player. Even the tiniest details can add a lot to a scene, so taking your time in some cases can often be…