ok, i'm stuck, and i cant for the love of good not figure this shape out! The Ref. I have is really bad, and if i had a better one, i'd probably could do a better job. 1. I'm overthinking it? 2. how's the shape going? Please help me
ok got in my head and decided to whip this test out hope this helps I used a turbosmotth of 2 btw with more time I am sure you can get the shape better to i just extrude the hole nothing special go on and then I tried a few shapes for fun
Hi 3ds max newbie here. Sorry if this is an obvious question but I'm stuck. I'm trying to carve a design into a wall by using shapes derived from splines I've traced out: Is booleaning the way to go? I have 2 questions with that: 1. How do I preserve the contour of the splines when I use "normalize spline"? I'd use "edit…
Here's 2 quick ways I did that (still new at this and my mesh sucks, but you get the idea). On the left, bumps modeled out of the plane, and on the right a lenghtened cylinder to get the same shape. If you want I can provide the OBJ to see it better.
Hi this is a pretty basic shape but I can't for the life of me get it to work. I'm using a 2 turbosmooth workflow where the smoothing groups help define the hard edges. I want the box shape to insert into the cylinder without the pinching visible in the second pic
Sorry I should have qualified my question better. I meant going from my original picture to this: I usually do this by extruding the edge to point 2 grid line intersects, and use multi-cut tool to cut out the extra part. I was wondering there are any faster options:
Sorry small image... but how the frig should I go about modelling all this detail? I'm looking for the 'easy and quick' way.. as opposed to the 2 or 3 hours of tedious extruding and edge looping. Any suggestions?! <3
I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
Updated my techniques and tutorials .zip. There are 2 parts to avoid people getting duplicates (should be 87 items total). Again, for additional info, I added the link to the page the image is from in the comments of the image so it may make more sense in context of the rest of the thread. Some of the techniques might not…
Hey everyone, im trying to model a phase 2 clone trooper helmet. Ive gotten the model basically done and now I am adding edge loops to the model so that I can subdivide it up properly. I keep running into the edges that are causing me issues because I need to have multiple edges going into them in order to create a fully…