Hi, I'm not too clear on getting the proper shape transition. I'm sharing my attempts and problems I found, please have a look at them. I started of with quarter of 24 sides cylinder(6 sides) as I found easier to manipulate the overall shape but I was getting pinching or sharp edges. I believe I have to start with a higher…
A good rule of thumb for anyone starting out in sub-d. Whatever amount of geo you think you need for something, double it, then start. And ffs stick to even or at least divisible numbers on cylinders (exceptions of course, but its a good starting rule). SHCow: Either add more geo, or if thats not an option, prepare to…
Hey guys. I'm new at the Sub-D modelling stuff, and never used it. I've heard it would be good in vehicle modelling, so before I start modelling I think I should start in a lowpoly mesh of the car but keeping the lines (aerodinamics, etc...) with chamfers and quads only for later meshsmoothing, right? And great work here,…