To paint those rivets you can use advanced Painter, its a MAXscript that lets you paint geo instances. I use it all the time to paint rivets and indents and vents. You can also select edgeloops in your high-poly that follow those rivet lines and use "create shape from selection" in Max's edit poly to get a bunch of…
I think this thread would benefit from examples of using sub-d specific, or common modifiers and the pitfalls within using those modifiers. the FFD's and path deform WSM modifiers i believe are pretty common when dealing with sub-d i think. I am pretty sure, but not positive, that these 2 modifiers are crucial when dealing…